Robin The Wind Dancer began with another look entirely, but I guess someone deemed it too sexy (?!) fairly late in development, and they ended up scrapping the whole package--finished model, certain animations, and character illustration. Never really got the whole story, but they decided to promote this deity-inspired skin up to actual base character. Don't get me wrong--I love the look of this character--and I did the concept art for both, so no problem there, but it was a major bummer to me that the original was scrapped. Hang around a couple of days and I'll post the original. Then I'd love to let you guys compare on contrast the two.
TOME: Immortal Arena
is a brand-new MOBA title from Kixeye, and it just went live on Steam this week! Over the past 2 years, I contributed quite a lot of art to the game, first as a concept artist designing the initial batch of characters and, later, as a marketing illustrator responsible for the vast majority of character art you see on the Character Select screen. Definitely a project that's near and dear to my heart, and hey, it's free to play on Steam (or Kixeye's own website) right now, so check it out! store.steampowered.com/app/293…www.kixeye.com/game/tomeimmort…
Texture resources from:CGTEXTURES. WILDTEXTURES. TEXTUREPILOT.